| 000 | 01245cam a2200313 i 4500 | ||
|---|---|---|---|
| 001 | 70315 | ||
| 003 | Mx-PuUPA | ||
| 005 | 20230703120725.0 | ||
| 008 | 230628s2021 xxua|||fr|||| 00| 0 eng d | ||
| 020 |
_a9780367707804 _qrústica |
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| 040 |
_aMx-PuUPA _bspa _cMx-PuUPA _dMx-PuUPA _erda |
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| 041 | 0 | _aeng | |
| 100 | 1 |
_aCulbertson, William, _914397 _eautor |
|
| 245 | 1 | 0 |
_a3ds Max Basics : _bfor modeling video game assets. _nVolume two. _pModel, rig and animate characters for export to unity or other game engines / _cBill Culbertson |
| 250 | _aFirst edition | ||
| 264 | 1 |
_aBoca Raton, FL : _bCRC Press, _c©2021 |
|
| 300 |
_axiv, 468 páginas : _bilustraciones ; _c26 cm |
||
| 336 |
_2rdacontent _atexto _btxt |
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| 337 |
_2rdamedia _asin medio _bn |
||
| 338 |
_2rdacarrier _avolumen _bnc |
||
| 650 | 7 |
_2armarc _a3ds Max (Programa de computadora) |
|
| 650 | 7 |
_2armarc _avideojuegos _xProgramación |
|
| 650 | 7 |
_2armarc _aJuegos de computadora _xProgramación |
|
| 650 | 7 |
_2armarc _aSistemas de visualizaicón tridimensionales |
|
| 942 |
_2ddc _cLI _h006.696 _iC967 |
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| 999 |
_c70315 _d70315 |
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