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3ds Max Basics : for modeling video game assets. Volume two. Model, rig and animate characters for export to unity or other game engines /

Culbertson, William,

3ds Max Basics : for modeling video game assets. Volume two. Model, rig and animate characters for export to unity or other game engines / Bill Culbertson - First edition - xiv, 468 páginas : ilustraciones ; 26 cm

9780367707804


3ds Max (Programa de computadora)
videojuegos--Programación
Juegos de computadora--Programación
Sistemas de visualizaicón tridimensionales